书目详情:
Getting Started with UDKTable of ContentsGetting Started with UDKCreditsAbout the AuthorAbout the Reviewerwww.PacktPub.comSupport files, eBooks, discount offers and moreWhy Subscribe?Free Access for Packt account holdersPrefaceWhat this book coversWhat you need for this bookWho this book is forConventionsReader feedbackCustomer supportDownloading the example codeDownloading the color images of this bookErrataPiracyQuestions1. Augmenting the UDKWhat we will achieveBefore we beginBlock out simple-level geometryPrepare for lift-offEngaging thrustersObjective completeSupplemental informationDefining KismetUsing a third-person perspectiveEngage thrustersObjective completeClassified informationKismet primerParts of a sequence objectBenefits and drawbacks of using KismetBenefits of using KismetDrawbacks of using KismetSummary2. Tower DefenseSpawning enemiesEnemies damaging the baseCreating/Spawning a single towerMultiple towers made easy – prefabsEngage thrustersSummary3. Detailing EnvironmentsApplying materialsPlacing staircasesAdding in-level boundariesSpawning weaponsObjective completeSummary4. Finishing TouchesObtaining FlashSetting up FlashCreating our main menuCreating our HUDCreating the main menu into UDKCooking and packaging our gameTaking the project to the next levelSummaryIndex
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